Since Hyper Light Drifter: The Roleplaying Game is pretty fresh and we’re actively trying to get a lock down on another IP license, I think it would be a good opportunity to talk about acquiring IP licenses. With only one license under my belt I’m no expert on the matter, but at least the things that I’ve learned along the way could be useful for those who are looking to license an IP property one way or another.

My Licensing Story

I’ve been wanting to license a video game IP license for quite some time, and there were a few games that I really wanted to make a tabletop RPG for. This included games form studios both big and small, with games such as Diablo, Elder Scrolls, Destiny, Shovel Knight, Darkest Dungeon, and Hyper Light Drifter. I sent emails out to these studios over the course of the last two years and had mixed successes.

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