Sig: Manual of the Primes is a cosmopolitan planar fantasy tabletop RPG. Like other games in this genre, it presents a diverse city and the challenges of culture clash. It’s a setting that juxtaposes planar magics with urban drama. It offers players the opportunity to travel to the planes of existence and explore the prime worlds.
This is a collaborative and improvisational game, with rules that support creative contributions from the players. The themes of family, faith, and faction politics are woven into the mechanics so that you can tell emotionally-compelling stories together. The Manual of the Primes is complete tabletop game with a comprehensive setting and all the rules you need to explore it.
Collaborative Rules. It offers tools for collaborative scene framing, free-wheeling roleplaying, tense conflicts, and revealing interludes. It offers a series of mechanics that reward confronting Beliefs and changing your perspective.
Compelling Characters. Build your own freebooter, be they descended from planar heritages or immigrants from the prime worlds. Determine which urban Faction your characters work for, and which Power they worship. Declare the philosophical, subjective, and controversial Beliefs they wish to confront. Weave a web of connections and characters who bind the group together.
Descriptions of the ‘Verse. The book describes the Eternal Planes of Existence, their inhabitants, and their supporters. Each of the three Planar Rings are represented here: the Elemental Ring (Flames, Waves, Stone, Wind, Ice), the Ideological Ring (Justice, Destruction, Tyranny, Order, Freedom) and the Conceptual Ring (Shadows, Dreams, Lore, Life, Death). Each plane has their own landmarks, native inhabitants, friendly Factions, and resident divine Powers.
An Atlas of Sig, describing the various neighborhoods of Sig and the important people who represent them. Discover the Hive, where the destitute and the desperate struggle to survive. Explore Tetherward, where countless souls toil to enable planar trade. Revel in Riverward, where the commerce of the city thrives. Admire the glory of Highspire, home of the mighty.
Various Prime Worlds, those mortal realms we are so familiar with. These include rules for collaborative world-building and a list of exciting worlds to explore. More importantly, it includes 8 brand new prime worlds prepared by a roster of professional designers. Explore the following:
- Age of Scales, by Renee Knipe;
- Alucina, by Whitney “Strix” Beltrán;
- Crystalia, by Alex Roberts;
- Dimming Twilight, by Liz Chaipraditkul;
- Hex, by Kira Magrann;
- Iron Cities, by Emily Griggs;
- Royal Mountain, by Jason Pitre; and
- Whispering Sands, by Hannah Shaffer.
Want to learn more about Sig? We have planty of free resources for you to get a taste and see if you like it.
Reviews: Over on Gamasutra, Katherine Cross gave a detailed review of Sig which you can view here.
Podcast Actual-Play: I ran a fantastic session of Sig for the One Shot Podcast, which you can find over at Episode 1, Episode 2 and Episode 3. This is full of actual-play goodness, including serpent cults, dragon pearls, and mythenders.
Podcast Discussions: I had a lovely discussion on the Modifier Podcast about aligning settings to mechanics, where I do a deep dive into the mechanical elements of the game. Check out the Episode! I also chatted on the Misdirected Mark podcast where we talked about the setting and rules.
Free Quickstart: You can download a free quickstart for Sig which includes everything you need to run a one-shot session of Sig at home or at a convention. It includes 6 pregenerated characters, reference sheets, a walk-through tutorial, and an aventure starter titled “The Shard of Empire”.