13th Age

Discover Your “One Unique Thing”

Allow your players to take center stage with our 13th Age supplements. This relatively new rules system aims to put the characters’ backstories at the heart of the game, focusing on what it is about the character that makes them unique, and how that helps them to achieve their goals.

New to 13th Age? Here’s a brief description from the creators:

“Silver ENnie award winner for Best Rules; nominee for Best Game and Product of the Year. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming.”

Find your “One Unique Thing” now, and get stuck in with our rules books – the perfect companion to our campaign settings.

13th Age (1)

Embers: System Companion (13th Age)